![]() Now, The Astronauts has mentioned the open-world feature is near completely implemented without sacrificing game difficulty, such as the witch traps and locked doors. Make it hit significantly harder but kick much harder as well, so you are already encouraged to let go of the trigger and the mysterium just further enhances that play pattern.Despite previously stating that the rogue-lite barriers kept Witchfire true to the game design goal, the team eventually agreed that the background visuals were wasted exploration potential. Instead of changing the mysterium I suggest changing the stats on the gun. Which makes the mysterium that forces you to let go of the trigger feel very out of place I haven't run the damage numbers or anything but its possible unlocking the first mysterium actually lowers the Midas' dps by restricting your ability to fire full auto. Its accuracy is superb and its recoil is very low you can hold it full auto and still reliably keep it on target. The Midas is not one of these auto rifles. ![]() You let go of the trigger, readjust your aim, and keep firing. You want to control the heat by holding off on the trigger sometimes to let the gun cool and this is a normal play pattern for some auto rifles in video games, particularly those that hit really hard but have a lot of recoil and so it is hard to keep them on target. Mysteriums for guns are usually pretty good about incentivizing a play pattern that the gun is already adept in the main gameplay of the Midas however, the heat meter, is a bit of an outlier in that it changes the gun's play pattern in a negative way.
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